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ON THE EDGE OF THE INFINITE

Saturday April 25
6-9pm

at the Active Space
566 Johnson Ave
Buscwick

entrance around the corner on Stewart Ave

featuring:
Matthew D. Gnatt
Luke Murphy
Katie Kotler
Jennifer Pyron +
Jonathan Sims
Brian Zegeer

We once thought of everyday life as something stable. Not exciting, perhaps. Not even especially meaningful, but reliable. The hum beneath the drama. In recent years, something has changed. Ordinary life has started to feel less like a neutral backdrop than something edited in real time. Private data is harvested and used to sort, predict, and tailor the realities we move through. Current events seem surreal, feverish. The world begins to feel less accidental, less simply lived, more arranged and more staged.

On the Edge of the Infinite, Part 11 brings together artists who work within that condition, constructing distinct worlds through image, sound, object, projection, and virtual space. The worlds that emerge are smaller, idiosyncratic, and shaped by their own textures, moods, and internal rules. Several of the artists work with the languages of animation, digital fabrication, and compositing. Beneath those tools lies a deeper assumption: that reality itself has become something constructed, and that the artist’s task is not necessarily to represent the world, but to envision worlds of one’s own that see from both within and outward at once. 

Matthew D. Gantt approaches sound and virtual space as compositional materials, constructing sonic environments that extend strange CG worlds into auditory experience. Katie Kotler’s animations inhabit a hybrid spatiality, creating seamless windows into other worlds with other logics. Luke Murphy’s coded LED sculptures recall the type of imagery we might associate with traditional painting, transferred to display technology and made three-dimensional. They feel both engineered and strangely alive. A performance by Jennifer Pyron, with Jonathan Sims, constructs a temporary environment built from voice, light, and atmosphere through soundscape, projection, and architectural space. Brian Zegeer combines sculpture, animation, and found materials into alien ecologies where bodies, objects, and environments blur into one another.

Taken together, these artists reflect a cultural tension in which lived experience is increasingly met by forces that revise it in real time. Unlike the machinery of persuasion that keeps imposing fabricated timelines onto actual events, the artworks in On the Edge of the Infinite, Part 11 works are personal worlds making their way through a crowded landscape of jostling realities, colliding with a present that is being shaped, strained, and continuously remade.

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